In Gaplus, they are referred to as Queens, but function identically to their Galaga mechanics. No part of this site may be reproduced without permission. In Galaga 88, Boss Galagas can capture dual fighters in one attack. Registered trademarks and tradenames are property of their respective owners. It’s also available on Virtual Console too. It’s much more complex and interesting than it looks.Ī faithful PC Engine conversion came out in 1989, and there were also X68000 and Sega Game Gear versions. Every fifth stage (with the exception of the thirtieth one, which is a Galaga 88-styled final boss battle) is also a 'Challenging Stage' - and in two-player games, the player who scores the higher number of hits is the one who shall receive the perfect 10000-point bonus at the end of them. Galaga ’88 is a stand-out vertical shooter from the late 1980s and is still well worth a play if you can find it now. The objective is to shoot all 40 enemies before they. Periodically the player encounters Challenging Stages, which are set to music and feature 'dancing' enemies. You can even choose to start with dual ships (and lose one backup), which is generous. Galaga '88 takes the basic gameplay of Galaga and adds higher-quality graphics, triple ship abilities, parsec progression, power-ups, asteroids, bosses and other enhancements. You still have the cool Galaga ‘ship capture’ tactic in Galaga ’88, whereby you can allow the aliens to capture your ship, only to win it back later in order to double your firepower (you can actually do it a second time to beef up your ship even more). It’s quite an interesting and innovative gameplay mechanic – definitely unusual for arcade games at the time. At the end of the bonus stage – if you have two canisters in your possession – they will fly up the screen, open the rift, and bump you up a dimension for the next stage. Activating the dimensional rift requires you to collect two canisters during ‘normal’ stages and then survive to complete the next “Galactic Dancin'” stage. Once you’ve reached a higher dimension you stay there for the rest of the game (unless you go higher) – there’s no going back. Each higher dimension reached increases the number of points you get for shooting stuff, as well as increasing the difficulty level. This dimensional travel element really opens up the game – if you’re skilled enough to activate it. Features include: warping ships, colourful starfields, changing backgrounds, weird cut scenes, “That’s Galactic Dancin'” bonus sections (including a secret bonus, for not touching the controls), and even crystalline-like asteroids that release canisters which allow you to open a ‘rift’ in Space-Time, which in turn allows you to travel to higher dimensions. The original Galaga was good, but this update is something special. Namco‘s classic arcade sequel was initially released in 1987 in Japan – 1988 everywhere else – and proved a big hit with shoot ’em up fans with its fast graphics and colourful, firework-like explosions.
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